The Day I Became a Woman (Marzieh Meshkini, 2000) 13. Turtles Can Fly (Bahman Gobadi, 2004) 15. Compared to Ultima II, the complexity and seriousness of the game is clearly much more developed. The story of the game is much more straight-forward, and more puzzle-solving is involved. This is a turning point in the Ultima games – a big step from the hack-n-slash of the earlier installments. The world of Sosaria has become more complex, with the player now guiding a party of four. This is the first Ultima game to constrain the player's vision to line-of-sight. To this end, any parts of the overhead view are blanked out, if the party should be unable to see them due to obstructions.įor details about character attributes in this game, see Character attributes in Ultima III. Spoiler warning: Plot and/or ending details follow.Īfter the end of Mondain and Minax, the people of Sosaria are allowed to believe that the evil, and all its aftereffects, have been eliminated. Exodus, their offspring and creation, whose very nature is difficult to classify, wants vengeance for the destruction of its creators. Beginning a campaign of terror, an island arises from the sea and evil creatures and pirates begin to invade the land. The player returns as the Stranger for a third time to save the world from this new evil. This time however, the hero has three companions to survive against Exodus' hordes. Together, they travel through the land, solving the mysteries of Exodus and its fortress, before finding the Four Cards on the lost island of Ambrosia. With the help of the Time Lord, the group is able to learn the secret of Exodus' vulnerability. Bypassing the Great Earth Serpent and then fighting their way through the minions of Exodus, they finally arrive at the core – the part of Exodus that is a computer.Īfter recovering the Exotic Weapons and Exotic Armour, they make their final assault on the Isle of Fire. Inserting the cards, the machine explodes and Exodus is no more a threat to the land (its essence later appears in other worlds). The graphics, especially in the dungeons, are now more detailed than previous Ultima games and is the first to feature music, for hardware that supports it. The various ports of Ultima III are quite different. While the ports for the Apple II and C64 both look the same and have the full music (hardware-permitting), the PC-port has CGA graphics and no music at all. The later released ports for the Amiga and Atari ST have better graphics, full music and even a user-friendly mouse interface. A special Macintosh-port was developed later, with much improved graphics. The Nintendo-port differed greatly from all PC variants of the game and has a visual style more reminiscent of classical Japanese RPGs, in addition to a completely different soundtrack. Gameplay also functioned differently to account for the use of a console controller – and incorporated streamlined status displays and comprehensive menu-systems to allow players to input commands. This was the first Ultima to include a musical score it was written by Ken Arnold, whose work also appeared in later Ultimas.
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