![]() Many players find Necromancer to be a polarizing Ascendancy - the Summoner archetype is a fairly unique one in feel and gameplay, and while certain players fall in love with it from the get-go, others find themselves alienated by the differences. If you are encountering errors importing the build, please ensure you are using the Community Fork. We use the Path of Building Community Fork for all of our builds, which is highly recommended. Path of Building is available for my build here.ĭPS is counted for each spectre individually - remember you have 4 (or 5, if you have a +1 gems item!). – Spectres can be squishy before end-game gem levels and tree and need special care Path of Building – Summoner playstyle is polarizing - usually a “love it or hate it” type of build + Flatten all types of content from the safety of the backline - let your army do the work + Delve to depths of ~650+ without trouble + Reaches millions of DPS even with less than an Exalted Orb of investment + Strong all around defenses (high maximum life, regeneration, many Jewel sockets, high Evasion) + Massive DPS from our cadre of Raise Spectres (5M+ Shaper DPS) + Exceptional boss slayer - used for many Uber Awakener first kills upon Sirus’ release Boss killing, mapping, deep delving - all fall before the spectral army we can employ, giving this build a rare flexibility that few others can boast of. ![]() There are several types of Spectres that are commonly used, however, this build focuses on making use of the Slave Drivers, an underutilized Spectre that actually puts the rest of them to shame. The main uniques incorporated, such as Victario's Charity or The Devouring Diadem, can be obtained easily on any league (such as SSF) or are entirely optional. Better yet, it is not gated by any expensive Uniques or items - you can be tearing apart your first Awakener kill or blitzing through red maps for less than a hundred Chaos Orbs. Raise Spectre is the defacto king of summoner builds, sporting the best clear and the best damage. We are leaving it up as a reference and it might be revived in a later patch. Ascendancy, Bandits, and Pantheon Powersĭue to the latest balancing changes, we do not recommend playing this build anymore, as it does not meet the high standards we apply to our guides in terms of fun and performance.With a HP+Ref or DD+Ref or DD+HP or mixed, is a good build for PVP, more STR can be added for more damage but vitality must stay higher. Will depend on what bows you have + set, agility elf whit more STR also help on dealing damage.ĮNE - base or 132 to buff party if needed for survival. Pro's:- The ideal here is trying to do a lot of damage, and also having some survival, if you want to really do a lot of damage ,take out some AGI and go more on STR. Very dependable on items, the best would be the red Wing+DD+HP and 2 chrono items for double dmg along whit the Exc red wing for the bonus defense at +11+12+13,AGI or VIT can be reduced with 100 points, for going more glass cannon and adding more energy.Ĭommand - for horse or skill needed for PVP, the AGI + VIT will depend on set.ĮNE - 50~100 for skills OR a bit more for the defense % reduction These 2 builds will depend on your set, if you have DD+HP set you won't need to add much vitality because SM can kite enemy with teleport so you take advantage of it and deal dmg far away. ![]() Good survival build + speed for faster combos, also a strong build for PVP vs multiple enemies. STR - 500~600 max and if more needed just enough for a better weapon STR and VIT will depend on how you can survive so you can split the points between the both or just go full STR if you have a really decent set like HP+DD and good combo skills.
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